Apr 21, 2009, 06:19 AM // 06:19
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#1
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Academy Page
Join Date: Oct 2008
Guild: Mercanaries of Xero
Profession: Rt/Mo
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So, why do people use Foul Feast/Plague Sending?
I'm half asleep right now and am unable to explain in a coherent fashion to one of my guildies why Foul Feast/Plague Sending is an amazing combo. I'm explaining that it's great condition removal, great energy management, hampers the opposing team, but, he just keeps saying stuff like run a Monk with Life Sheath instead or all you need is PnH. Help me out, here.
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Apr 21, 2009, 06:33 AM // 06:33
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#2
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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FF: Remove conditions, gain health, send conditions back to multiple enemy team members.
Condition removal: Remove conditions, cost precious monk time/energy.
Umm obvious also life sheathe sux.
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Apr 21, 2009, 06:34 AM // 06:34
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#3
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Krytan Explorer
Join Date: Feb 2006
Guild: Mystic Spiral [MYST]
Profession: R/
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Well if you take foul feast, the monk can take another elite .
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Apr 21, 2009, 07:11 AM // 07:11
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#4
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Pre-Searing Cadet
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I'm seriously at a loss as to why this even needs explaining.
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Apr 21, 2009, 07:54 AM // 07:54
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#5
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Krytan Explorer
Join Date: Nov 2006
Location: +2 GMT
Guild: WTB Q9 20/20 Bo Staves
Profession: R/
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Tell yourself to him why it's in your opinion so good combination?
Foul Feast
1. Removes _all_ conditions from ally
2. Safes monk's energy
3. Safes monk's time
4. This does not cost you almost anything unlike to monk. Regen should give back your lost energy + the energy from each condition you drained
Bonus: If you are Minion Master or somehow somekind of Necromancer which has much invested attribute points at Death magic with just couple minions + Infuse Condition you can Foul Feast as much you like without any bad side effects like living in the fear of dazed-condition
Plague Sending
1. Sends the conditions back to the enemy (which causes their team imbalance)
2. Conditions are not harmfully for you anymore
3. The sent conditions are harmfully for your enemies now
4. The self cared conditions gives your ally monks more free hands to focus on something else more important (kiting, learning from foes to prevent something happening, battle strategy, etc..)
List goes on. It's simple and clean. Isn't it. Of course like your buddy mentioned, why not just take Life Sheath or PnH? To look bull in the eye these two examples are more like supportive heal/prot skills. So why not Necro should help a little and be the supportive + condition negating helper?
I somehow like some necros who tends to look to after my monk at RA with their Foul Feast. It really depends where your friend uses these LS and PnH elites. But in my opinion those are not so much needed at PvE but if you know that your area where you are going to has many conditions/+hexes these are nice ones. I don't know which is the case you need to compare these examples but that's more about why Foul Feast and Plague Sending are ok skills, if not even pros.
Any more questions?
~Tripolityx~
Last edited by Tripolityx; Apr 21, 2009 at 08:10 AM // 08:10..
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Apr 21, 2009, 09:31 AM // 09:31
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#6
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Desert Nomad
Join Date: Aug 2008
Location: Dallas, Texas
Guild: Zero Quality [zQ] /[LaG]/[USA]/[iQ]
Profession: A/E
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The foul feast necro is a great team utility that helps keep warriors spamming 150 damage skills clean while also compounding lingering curse with deep wounds that further help to crap on teams with the already abundant spam from broken warrior templates.
Thankfully anet gave us such a balanced template to mesh well with all of the balance in this meta.
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Apr 21, 2009, 10:46 AM // 10:46
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#7
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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The only reason i'd run a foul feast in a pvp setup is so you can drop a specific pnh monk entirely, have a 2 monk backline with an infuse and a pnh prot, and leave quick condition removal up to the necro. Plague sending i don't usually do, but that's just because there's rarely room on their bar.
Like for HA, it's just different bar compression. Take the standard infuse/prot/pnh backline. You have small party heals, and the /paragon. Usually hard res and weapon spells are on a midline. With an infuse, pnh prot, and n/rt with foul feast you have good condition removal, no deny hexes, but condition control/larger party heals/weapon spells/hard res all on that one N/Rt.
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Apr 21, 2009, 11:30 AM // 11:30
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#8
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Lion's Arch Merchant
Join Date: Jul 2006
Location: canada
Profession: W/A
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plague sending deepwounds + blinds ownz
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Apr 21, 2009, 02:30 PM // 14:30
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#9
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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because it's broken
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Apr 21, 2009, 02:51 PM // 14:51
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#10
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Academy Page
Join Date: Oct 2008
Guild: Mercanaries of Xero
Profession: Rt/Mo
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Quote:
Originally Posted by Cantehman
I'm seriously at a loss as to why this even needs explaining.
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Because I'm unable to convince him its amazing.
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Apr 21, 2009, 03:00 PM // 15:00
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#11
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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PS/FF is awesome and has been for a long time, but it doesn't justify necros by itself. It takes broken elites like LC, old WoD, and PoD to do that. If you otherwise don't have room for a necro (basically just HA builds at this point), and are running 3 monk backline with support PnH (also HA) then yeah, it's not essential. Otherwise you really ought to have it.
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Apr 21, 2009, 03:02 PM // 15:02
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#12
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Quote:
Originally Posted by TheDarkshineKnight
Because I'm unable to convince him its amazing.
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Ask him to read the skill descriptions. SLOWLY.
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Apr 21, 2009, 03:31 PM // 15:31
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#13
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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Quote:
Originally Posted by Gladiator Motoko
The foul feast necro is a great team utility that helps keep warriors spamming 150 damage skills clean while also compounding lingering curse with deep wounds that further help to crap on teams with the already abundant spam from broken warrior templates.
Thankfully anet gave us such a balanced template to mesh well with all of the balance in this meta.
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As this is the Guildwarsguruforums I would like to point out that this was brilliant sarcasm.
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Apr 21, 2009, 03:37 PM // 15:37
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#14
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Wilds Pathfinder
Join Date: Sep 2007
Profession: Mo/
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Quote:
Originally Posted by TheDarkshineKnight
Because I'm unable to convince him its amazing.
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Anyone who needs this to be explained to them isn't worth the time and must be like 6 yrs old. You should just tell him to go /uninstall
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Apr 21, 2009, 03:41 PM // 15:41
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#15
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Frost Gate Guardian
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dont forget your poisonous spear on your nec for some everlasting poison ping pong games.
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Apr 21, 2009, 05:15 PM // 17:15
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#16
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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relieves pressure from your team while increasing pressure on the other team. two benefits from one combo ;-)
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Apr 21, 2009, 05:20 PM // 17:20
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#17
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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- +energy
- rids of status effects
- inflicts status effects
- FAST
- less pressure on monk
- non-elite
Really, do you not realize how OP this is?
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Apr 21, 2009, 06:42 PM // 18:42
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#18
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Is that Izzy in your guild?
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Apr 21, 2009, 07:47 PM // 19:47
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#19
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Academy Page
Join Date: Oct 2008
Guild: Mercanaries of Xero
Profession: Rt/Mo
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Quote:
Originally Posted by MasterSasori
- +energy
- rids of status effects
- inflicts status effects
- FAST
- less pressure on monk
- non-elite
Really, do you not realize how OP this is?
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I realize why it's OP. My guildmate claims that it is not, though, and I'm trying to convince him that it is.
Methinks you didn't read my post and simply answered the question in the title. :P
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Apr 21, 2009, 10:50 PM // 22:50
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#20
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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It shouldn't be underestimated that PnH replacing RC has a lot to do with FF seeing so much play now. It's been a borderline skill in HA/GvG before that, because all it did was let you play aura of faith or some jank, and even alot of those teams still ran RC regardless. Sure free condition removal is strong, but so is free WoH tacked on to your condi removal.
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